Fantasy Wargaming, edited by Bruce Galloway, was released early in the history of RPGs, in 1981. It was never widely popular, and now is mostly unknown. It was heavily criticised for being badly written, overly complicated, preachy, and politically incorrect. The book was poorly organized and laid out. However, it was no more complicated or preachy than most other RPGs; the accusation that it is politcially incorrect seems to come from hypersensitive people misreading or misunderstanding parts of the book.
FW did have some interesting features that other fantasy RPGs lack. Since it was so early in the history of RPGs, it isn’t as derivative of D&D as other fatasy RPGs. It had some intriguing characteristics, like rules for social class and birth order; the effects of Zodiac signs on characters; a divine “magic” system that involves asking higher powers directly fo help or intercession; and an innovative, flexible magic system. This page is part of an effort to try the system out, and see how it works. There are four sections:
If you are interested in FW, you may also want to check out David Trimboli's page, “Demystifying Fantasy Wargaming,” as well.